This post is a question… but also an answer… i think…
I have about 10 to 12 prototypes, and they need pieces, dices, tokens, markers, dices, boards, and sometimes when adding new ideas i see myself struggling with finding the right components for each prototype, and most of the times i have to take pieces from one prototype to another.
So, should we Boardgame designers treat our pieces like warehouse components, managing it with a logistics software, to know where each piece is, and how many times it have been used?
Should we use only cardboard pieces? maybe decreasing the quality of our prototypes…?
Should we stock our houses with boardgame components, and waste even more money in a prototype phase?
I have a box where i store all my playable prototypes, and sometimes i need to share some pieces between prototypes, and when i’m setting up the game, i try to “hide” that fact, because it makes me feel that i’m not ready to test the prototype, that the game is not good enough to have its own pieces…
Maybe this just monkeys in my head…
What about you?
So let’s see…
Planning my hobby is something that i do every month, and help me to organize my ideas when i’m on the train, on the bathroom, on the shower, or dish washing!!!
I divided the projects in 3 groups:
-Prototype Testing Ready – in this group, all the games have a prototype ready to play, and a rules book printed,
-Prototype Rules Revision – in this group, all games have prototypes, but they need a rule revision or a rules book printed.
-Ideas – In this group some games have ancient prototypes, or unfinished prototypes, they don’t have a rules book and some lack mechanics revision.
Prototype Testing Ready:
Mouse Chronicles: Riverbattle
Mouse Chronicles: Mudclash
Prototype Revision Rules:
Uprising of Kenya
Mouse Chronicles: The keep
Mouse Chronicles: Heroes
Mouse Chronicles: Seasons
There are a lot of projects going on, but my best project is the birth of my daughter Maria… days countdown… 7, 6, 5, 4…
I’ve been updating my Dropbox Boardgames files, and i had a beautiful surprise! Photos from my first prototype version for Farwest!
It’s been a long 2 year project, and yet, i think it’s not finish! I’m trying to test this prototype at least 1 time per week, unfortunately i cannot do it more often.
Last week i tested with my wife and some friend of mine, the main objective was to seem the equilibrium of choices!
And again, there’s choices that are stronger that others! I don’t want to make a “railroad” of choices, i want the players to feel that the choices taken are meaningful!
So i twisted some words, mixed some magic dust, and added some small rules, that maybe, maybe, maybe… in next testing will be something to look for!
See you later…
Sometimes i think it’s a waste of time to write what i’m doing, maybe i could use this time to review my boardgames prototypes, or to write some rules, or to remake my design…
And believe… i have a ton of ideias… and some, one day become prototypes, and only a few become boardgames prototypes tested over and over…
So i have a few rules… i don’t know if they are wright or not… or if it’s a good strategy… but at least, it’s a starting point:
This rules guide me in the creative steps of each project… so i don’t have 10 projects at the same time!
So let’s go with my November list:
(please don’t laugh with the lame names!!!!)
Prototypes waiting rules:
So, lots of ideas, lots of prototypes… i need time to test and play and to mold the prototypes into games!
The Boardgame design business is hard… truly… for those who doesn’t knows it (as much as me, and i now little) only 20% of all ideas, are kinda good, and maybe only 3% turns into a game, and maybe only 1% is in fact a great game and a profit business (this numbers are fiction…).
However, most of the boardgame designers that i know, do it for the fun of it, for the magic that is turning an idea in something that can make others smile, and having fun (at least i do!)
But, it’s like a secret wish boardgame designers want to someday, somehow, get at least one game with is name on it… it’s true! And there is so little opportunities to do it…
But what if someone needs a Boardgame designer to design a game for a product?
each time another question…
My advice is to be ready if such opportunity arises… however, those who had or have that opportunity please… if you need help ask!