Monthly Archives: November 2013

River Battle

River Battle.


Mouse Chronicles

Mouse Chronicles.

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How to manage your board game pieces?

How to manage your board game pieces?

This post is a question… but also an answer… i think…

I have about 10 to 12 prototypes, and they need pieces, dices, tokens, markers, dices, boards, and sometimes when adding new ideas i see myself struggling with finding the right components for each prototype, and most of the times i have to take pieces from one prototype to another.

So, should we Boardgame designers treat our pieces like warehouse components, managing it with a logistics software, to know where each piece is, and how many times it have been used?

Should we use only cardboard pieces? maybe decreasing the quality of our prototypes…?

Should we stock our houses with boardgame components, and waste even more money in a prototype phase?

I have a box where i store all my playable prototypes, and sometimes i need to share some pieces between prototypes, and when i’m setting up the game, i try to “hide” that fact, because it makes me feel that i’m not ready to test the prototype, that the game is not good enough to have its own pieces…

Maybe this just monkeys in my head…

What about you?

Nice weekend!

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December Projects… Princess birth arriving…

December Projects... Princess birth arriving...

So let’s see…
Planning my hobby is something that i do every month, and help me to organize my ideas when i’m on the train, on the bathroom, on the shower, or dish washing!!!

I divided the projects in 3 groups:

-Prototype Testing Ready – in this group, all the games have a prototype ready to play, and a rules book printed,
-Prototype Rules Revision – in this group, all games have prototypes, but they need a rule revision or a rules book printed.
-Ideas – In this group some games have ancient prototypes, or unfinished prototypes, they don’t have a rules book and some lack mechanics revision.

Prototype Testing Ready:

Mouse Chronicles: Riverbattle
Mouse Chronicles: Mudclash
Soccer Flow

Prototype Revision Rules:

Coolness Degree
Futsal Championship
End War


Bounty Hunter
Space Meks
Uprising of Kenya
Mouse Chronicles: The keep
Mouse Chronicles: Heroes
Mouse Chronicles: Seasons

There are a lot of projects going on, but my best project is the birth of my daughter Maria… days countdown… 7, 6, 5, 4…

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V1 – Farwest… 2011

V1 - Farwest... 2011

I’ve been updating my Dropbox Boardgames files, and i had a beautiful surprise! Photos from my first prototype version for Farwest!

It’s been a long 2 year project, and yet, i think it’s not finish! I’m trying to test this prototype at least 1 time per week, unfortunately i cannot do it more often.

Last week i tested with my wife and some friend of mine, the main objective was to seem the equilibrium of choices!
And again, there’s choices that are stronger that others! I don’t want to make a “railroad” of choices, i want the players to feel that the choices taken are meaningful!

So i twisted some words, mixed some magic dust, and added some small rules, that maybe, maybe, maybe… in next testing will be something to look for!

See you later…

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Full board

Check my updated page…


Full board.

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My page for my boardgame prototype…

Waiting for Hippodice reply for next phase!


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A sea of ideas, a pool of prototypes, and only a few fishes in the net of boardgames…

Sometimes i think it’s a waste of time to write what i’m doing, maybe i could use this time to review my boardgames prototypes, or to write some rules, or to remake my design… 

And believe… i have a ton of ideias… and some, one day become prototypes, and only a few become boardgames prototypes tested over and over…

So i have a few rules… i don’t know if they are wright or not… or if it’s a good strategy… but at least, it’s a starting point:

  • I only test a prototype that have a rulebook printed.
  • i only make a prototype if i have a set of base rules writen
  • i have at all times a sketchbook where i write all my ideas, and notes
  • Each month i organize myself by categorizing my testing prototypes, prototypes waiting rules, ideas. and sometimes i give them a preference value.

This rules guide me in the creative steps of each project… so i don’t have 10 projects at the same time! 

So let’s go with my November list:

(please don’t laugh with the lame names!!!!)

Testing prototypes:

  • Farwest
  • Help!
  • Bloggers
  • Mouse Chronicles: Riverbattle
  • Mouse Chronicles: Mudclash

Prototypes waiting rules:

  • End War
  • Futsal
  • Soccer Flow
  • Coolness Degree
  • Futsal Manager


  • Uprising of Kenya
  • Bounty Hunter
  • Space Meks
  • Mouse Chronicles: The Keep
  • Mouse Chronicles: Heroes
  • Mouse Chronicles: Seasons
  • Cargo
  • Bet and Win

So, lots of ideas, lots of prototypes… i need time to test and play and to mold the prototypes into games!




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When someone wants a boardgame designer…


The Boardgame design business is hard… truly… for those who doesn’t knows it (as much as me, and i now little) only 20% of all ideas, are kinda good, and maybe only 3% turns into a game, and maybe only 1% is in fact a great game and a profit business (this numbers are fiction…).

However, most of the boardgame designers that i know, do it for the fun of it, for the magic that is turning an idea in something that can make others smile, and having fun (at least i do!)

But, it’s like a secret wish boardgame designers want to someday, somehow, get at least one game with is name on it… it’s true! And there is so little opportunities to do it…

But what if someone needs a Boardgame designer to design a game for a product?

  • How can they choose from? is there a list of boardgame designers… ?
  • What’s the skills that that designer must have? awesomeness, coolness, must be fast, and eat all the vegies… ?
  • Does he have to know the product? study it, eat it, live it… ? 
  • Does he have to have a produced boardgame? or 2, or 10…
  • Does he know how to write rules? how can they measure that..
  • Does a boardgame designer must have a Blog, or some kind of social page, to have is work known? tumblr, facebook, twitter, worldpress, blogger…
  • Does a boardgame designer must have a portfolio or some kind of curriculum vitae for each prototype? boardgamegeek, the game crafter, etc… 

each time another question…

My advice is to be ready if such opportunity arises… however, those who had or have that opportunity please… if you need help ask!

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