Monthly Archives: October 2014

The time of apocalypse is know for OzAG3

oZag3So what is the OzAG3?

One day me and my colleague were discussing a theme for a boardgame design based on a popular 90’s computer game called Chaos Overlord, and the theme is very strong in that game, even the random choices of units for attack they dont have a unified theme… it’s simple chaos!

So we’ve tryed to come out with a story theme, something that could wrap a bunch of ideas that still linger in our fingertips…

And then an idea born! how about ignoring the usual, “let’s made up a world” and we just said “lets made up an AGE”, where the currency is Oxygen… so everybody has a mask, and they have to fill it with O2 so they can be alive…

So Oz stands for an abreviation of Oxygen, and it’s the street name of the currency

AG3 stands for AGE, and all together it goes, its time to “OzAge” that means enter in a block and get all the goods you can get!

We have a couple of ideas, for the first prototypes… o2age_chaos_3



Just for a little peak in this new idea… i hope i can do posts about it!

See you soon!


Dale Yu: First Impressions of PANAMAX

Dale Yu: First Impressions of PANAMAX.

Farwest – The reborn…

Five long months later… i’ve decided to revive my Jon Hare Fantasy Blog… don’t ask me why… i think i just needed to write something, even if it’s only for my eyes to see.

So, i’ve taken a personal goal to re-write the Farwest rules, so i could simplify the game, match the 30-45 min game for 2-4 players. The theme is still there, coherence in mechanics Vs theme still apply.

Here’s the major changes:

– Players are bad guys instead of good guys!!! nice!

– Actions are to deliver stolen goods, or to steal the shops!!! yeahh!

– There are objective cards!!

– you can trap the good guys to win major bonus

– the mechanic is focus on gaining cards, with combos, so the timing of each deliver is precisous

– Bounty Hunters (the good guys) will be in the board looking for you, each turn they will enteer a local, and remove cards and bonus from players.

– The end game depends on the number of players, 8 turns 4 players, 10 turns 3 players, 12 turns 2 players.

– The scoring is baasic 3 pts for the best, 1 pt for the worst in every category!

there are other changes but far less important than this ones, the game has the same feel, but i’ve been told that is a different game!

i think thats good…

See you soon!