New Project: Round Table

Hello…

Baby Maria is fine! =) and she’s a sweetheart!

I don’t have enough time in my day to spare for a post a day, or a week… however, i’ll try my best…

I’ve passed half an hour looking for a sheet of paper with drawings and annotations about an idea for a Party game… (i think!?). And it’s hard when you dont remember were did you save your ideas! “was it in my dropbox? or did i save it in a draft in wordpress, or in Tumblr… or maybe i added a txt to a paste in my desktop, or maybe was in the tablet, or in your agenda… or im my scrapbook… hum… nope… i didn’t find it… but, as someone wiser once said, if it’s a good idea then you will keep it in your memory…

So let’s talk about this (good) new idea:

Round Table is a party game for 3 to 6 players (i think…) it’s a card game, and it can be language independent.

So, about the theme, Round Table is the world wide ancient prophecy, bla, with swords, bla, and knights, and girls with knights, iep you know it… everyone knows a little bit about it…

But what you don’t know, is that every Friday the Knights of the Round table, including The King Arthur, had a party where they switch places, according with the theme discussed, and those who switched for a bad sit, awaited a treat from the others knights. One day, a bard was invited to one of that parties to provide a little excitement and he wrote a secret book about it, and that book is in my possession! (wink*)

So the knights had parties where they switched seats, and those who seated aside the table had some kind of punishment, in this game, negative points, or for a fun engagement a deck of fun punishments can be added to the game!

So how does it works?

The seats are drafted for the 12 MC knights and DJ Arthur, in tha house… there are 13 cards that represent each knight, and then, the same cards are divided equally per the players, so for a 4 player game, each player gets 3 cards, and 1 cards is left aside. The cards represent where the player will get the points.

Then, player with Arthur is the first to play a card, and so on, until someone plays a scoring card and the round will end. The number of rounds played will depend on the number of players (3-4 players = 5 rounds, 5-6 = 4 rounds) (testing…)

The cards:

The cards will allow to move the knights, to trade knights between players, to defend the seat, or to do some special actions that may help or not, someone…

The cards have 4 colors, that represent the 4 areas of the round table, so for a card that have a Purple color,the player may choose any knight in that color to move. The cards also have numbers, this will allow players to intervene in other players turns, a player can play a card at any time if he can match the number of that card.

During game play:

Players may choose to play a card or to draw an extra card, each time you play a card you may draw a card. the players play cards in clockwise direction, if a card is played by matching the numbers, then the rotation starts from the that player instead.

 

This is just an idea, it doesn’t have a prototype yet, however i’ll be adding it very soon to my projects… just needed to write it somewhere… =)

Kisses from baby Maria, and little boy Duarte!

 

 

 

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Baby Maria

Welcome my love!

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How to manage your board game pieces?

How to manage your board game pieces?

This post is a question… but also an answer… i think…

I have about 10 to 12 prototypes, and they need pieces, dices, tokens, markers, dices, boards, and sometimes when adding new ideas i see myself struggling with finding the right components for each prototype, and most of the times i have to take pieces from one prototype to another.

So, should we Boardgame designers treat our pieces like warehouse components, managing it with a logistics software, to know where each piece is, and how many times it have been used?

Should we use only cardboard pieces? maybe decreasing the quality of our prototypes…?

Should we stock our houses with boardgame components, and waste even more money in a prototype phase?

I have a box where i store all my playable prototypes, and sometimes i need to share some pieces between prototypes, and when i’m setting up the game, i try to “hide” that fact, because it makes me feel that i’m not ready to test the prototype, that the game is not good enough to have its own pieces…

Maybe this just monkeys in my head…

What about you?

Nice weekend!

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December Projects… Princess birth arriving…

December Projects... Princess birth arriving...

So let’s see…
Planning my hobby is something that i do every month, and help me to organize my ideas when i’m on the train, on the bathroom, on the shower, or dish washing!!!

I divided the projects in 3 groups:

-Prototype Testing Ready – in this group, all the games have a prototype ready to play, and a rules book printed,
-Prototype Rules Revision – in this group, all games have prototypes, but they need a rule revision or a rules book printed.
-Ideas – In this group some games have ancient prototypes, or unfinished prototypes, they don’t have a rules book and some lack mechanics revision.

Prototype Testing Ready:

Farwest
Mouse Chronicles: Riverbattle
Mouse Chronicles: Mudclash
Futsal
Soccer Flow

Prototype Revision Rules:

Help!
Bloggers
Coolness Degree
Futsal Championship
End War

Ideas:

Bounty Hunter
Space Meks
Uprising of Kenya
Mouse Chronicles: The keep
Mouse Chronicles: Heroes
Mouse Chronicles: Seasons

There are a lot of projects going on, but my best project is the birth of my daughter Maria… days countdown… 7, 6, 5, 4…

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V1 – Farwest… 2011

V1 - Farwest... 2011

I’ve been updating my Dropbox Boardgames files, and i had a beautiful surprise! Photos from my first prototype version for Farwest!

It’s been a long 2 year project, and yet, i think it’s not finish! I’m trying to test this prototype at least 1 time per week, unfortunately i cannot do it more often.

Last week i tested with my wife and some friend of mine, the main objective was to seem the equilibrium of choices!
And again, there’s choices that are stronger that others! I don’t want to make a “railroad” of choices, i want the players to feel that the choices taken are meaningful!

So i twisted some words, mixed some magic dust, and added some small rules, that maybe, maybe, maybe… in next testing will be something to look for!

See you later…

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Full board

Check my updated page…

 

Full board.

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Farwest

Farwest

My page for my boardgame prototype…

Waiting for Hippodice reply for next phase!

enjoy!

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