Tag Archives: boardgames

I’m Back… 2 months… 5kg of strenght!

It has been a wonderfull ride!

Maria is a quite baby… and Duarte is a cute boy! i’m lucky!

I decided to stop for some time, all my side projects and focus on time with my family.

However, projects arrive in a blink of an eye! And as soon as i had strenght to grab my tools … here am i!

I know that to be know in this small world, you have to be presence at all times… opportunitys may rise!

So i started by helping a friend in Co-designing a boardgame about Chaos Overlord, a 90’s PC game where the players have the ambition to control, influence, chaos the others players!

It’s kinda a mix of a lot of types but it is fun, and that is one major issue!

I’m currently working on designing the unit cards and the equipment cards, in a simple and washable prototype! I hope to have some news soon!

See you soon, 

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How to manage your board game pieces?

How to manage your board game pieces?

This post is a question… but also an answer… i think…

I have about 10 to 12 prototypes, and they need pieces, dices, tokens, markers, dices, boards, and sometimes when adding new ideas i see myself struggling with finding the right components for each prototype, and most of the times i have to take pieces from one prototype to another.

So, should we Boardgame designers treat our pieces like warehouse components, managing it with a logistics software, to know where each piece is, and how many times it have been used?

Should we use only cardboard pieces? maybe decreasing the quality of our prototypes…?

Should we stock our houses with boardgame components, and waste even more money in a prototype phase?

I have a box where i store all my playable prototypes, and sometimes i need to share some pieces between prototypes, and when i’m setting up the game, i try to “hide” that fact, because it makes me feel that i’m not ready to test the prototype, that the game is not good enough to have its own pieces…

Maybe this just monkeys in my head…

What about you?

Nice weekend!

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December Projects… Princess birth arriving…

December Projects... Princess birth arriving...

So let’s see…
Planning my hobby is something that i do every month, and help me to organize my ideas when i’m on the train, on the bathroom, on the shower, or dish washing!!!

I divided the projects in 3 groups:

-Prototype Testing Ready – in this group, all the games have a prototype ready to play, and a rules book printed,
-Prototype Rules Revision – in this group, all games have prototypes, but they need a rule revision or a rules book printed.
-Ideas – In this group some games have ancient prototypes, or unfinished prototypes, they don’t have a rules book and some lack mechanics revision.

Prototype Testing Ready:

Farwest
Mouse Chronicles: Riverbattle
Mouse Chronicles: Mudclash
Futsal
Soccer Flow

Prototype Revision Rules:

Help!
Bloggers
Coolness Degree
Futsal Championship
End War

Ideas:

Bounty Hunter
Space Meks
Uprising of Kenya
Mouse Chronicles: The keep
Mouse Chronicles: Heroes
Mouse Chronicles: Seasons

There are a lot of projects going on, but my best project is the birth of my daughter Maria… days countdown… 7, 6, 5, 4…

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V1 – Farwest… 2011

V1 - Farwest... 2011

I’ve been updating my Dropbox Boardgames files, and i had a beautiful surprise! Photos from my first prototype version for Farwest!

It’s been a long 2 year project, and yet, i think it’s not finish! I’m trying to test this prototype at least 1 time per week, unfortunately i cannot do it more often.

Last week i tested with my wife and some friend of mine, the main objective was to seem the equilibrium of choices!
And again, there’s choices that are stronger that others! I don’t want to make a “railroad” of choices, i want the players to feel that the choices taken are meaningful!

So i twisted some words, mixed some magic dust, and added some small rules, that maybe, maybe, maybe… in next testing will be something to look for!

See you later…

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A sea of ideas, a pool of prototypes, and only a few fishes in the net of boardgames…

Sometimes i think it’s a waste of time to write what i’m doing, maybe i could use this time to review my boardgames prototypes, or to write some rules, or to remake my design… 

And believe… i have a ton of ideias… and some, one day become prototypes, and only a few become boardgames prototypes tested over and over…

So i have a few rules… i don’t know if they are wright or not… or if it’s a good strategy… but at least, it’s a starting point:

  • I only test a prototype that have a rulebook printed.
  • i only make a prototype if i have a set of base rules writen
  • i have at all times a sketchbook where i write all my ideas, and notes
  • Each month i organize myself by categorizing my testing prototypes, prototypes waiting rules, ideas. and sometimes i give them a preference value.

This rules guide me in the creative steps of each project… so i don’t have 10 projects at the same time! 

So let’s go with my November list:

(please don’t laugh with the lame names!!!!)

Testing prototypes:

  • Farwest
  • Help!
  • Bloggers
  • Mouse Chronicles: Riverbattle
  • Mouse Chronicles: Mudclash

Prototypes waiting rules:

  • End War
  • Futsal
  • Soccer Flow
  • Coolness Degree
  • Futsal Manager

Ideas:

  • Uprising of Kenya
  • Bounty Hunter
  • Space Meks
  • Mouse Chronicles: The Keep
  • Mouse Chronicles: Heroes
  • Mouse Chronicles: Seasons
  • Cargo
  • Bet and Win

So, lots of ideas, lots of prototypes… i need time to test and play and to mold the prototypes into games!

 

 

 

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